Supercell’s Clash of Clans Just Had Its Best Month in Two Years, With First-Half Revenue Up...

Supercell’s addition of a season pass subscription to its classic strategy titleClash of Clans earlier this year continues to pay off. According to Sensor TowerStore Intelligence estimates, the game just marked its highest-earning month since 2017, generating approximately $76 million in global player spending on the App Store and Google Play.

This was the largest month for spending in the game since June 2017, when players generated close to $82 million worldwide. Its second-best month since then was June 2018, when $71 million was spent. The United States contributed the largest portion of last month’s spending at 47 percent or close to $36 million. Its second largest market in June was Germany at 8 percent of revenue. China continues to be one of its top markets, ranking third at 5 percent of spending or nearly $4 million.

Looking at the first half of this year, Clash of Clans grossed an estimated $334 million globally. That sum was 26 percent greater than the $265 million it generated in the first half of 2018.

Mobile gamers worldwide have spent more than $6.2 billion in Clash of Clans since January 2014 and installed the game more than 621 million times.

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